Regent House: Update

UDKRen01

This the finished building with textures in the UDK editor.

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Paragon Project: Update

Strelling’s Furnishings: Anlaby Road, Hull.

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This is Strelling Bros Furniture store that once stood next to the Theatre De_luxe around 100 years ago.

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This is the model I built, based upon the above photograph.

Seaton Building: Paragon Square, Hull.

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Just an update of the finished building I started a few weeks ago, now with all textures done.

 

Paragon Project: Building Update

To get our project developed to a more finished stage for our September showing, the group have decided to get some of the key remaining building that once occupied the areas around Paragon Station produced. The building that I am modeling stood behind the Boer War Memorial in Paragon Square until 1941 when it was destroyed in a German bombing raid during World War 2. Only a small section of the building remains today and there are only a few photographs that exist that show the front partĀ of the building.

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The building behind the buses and the Hammond’s store adjacent existed during our projects setting, but were both destroyed during World War 2.

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This is my progression so far; a bit more to model, then texturing.

Paragon Station Brook Street Entrance

The old entrance to Hull’s Paragon station hasn’t existed for about 50 years, but in our setting of 1914 it was relatively new and needed to be included in the project. Reference images of the outside of the structure are scarce and I couldn’t find any of the interior structure , so I just had to use my own judgement or guess work.

BrookAwThis is the structure that welcomed train passengers at Hull’s Paragon Station 100 years ago.

AwningRenderThis is the model without textures.

04Here are a few different views of the textured model.

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Using the Oculus Rift in our Client Related Group Project.

Finally I got to have a go on an Oculus Rift today, and my first impressions of the packaged demo games where a mixed bag really; I was impressed with the level of immersiveness that I was plunged into, but was a little let down be the graphics.
However! when we managed to figure out how to get the Rift running on the UDK engine and played the Paragon Project I was much more impressed with the graphics and the total immersiveness that was we experienced, it actually felt as though I were in Paragon Station.
I feel that this is going to be an excellent way of demonstrating our project to the public in september, although we cannot rely in this as our primary means of displaying our work as some people may not be keen to experience it in this way.