Interactive Environments. Exploration & Interaction.

Exploration and interaction in the virtual world has in more recent years become associated with video games. With the evolution of technology, the virtual environments created for video games are becoming more interactive and more realistic. The suggested use of virtual reality headsets to further expand the human interaction with virtual spaces has recently been resurrected with the recent demonstrations of the Oculus Rift and talk of a Sony VR headset.


Virtual reality in the non digital world can be traced back to the 16th century when the Italian artist Baldassarre Peruzzi (1481-1536) produced the fresco ‘Sala delle Prospettive’ (Hall of Perspective) 1518-19, on the walls of the┬áVilla Farnesina.

The illusion of a world beyond the walls of the villa is achieved by painting a realistic view of the landscape of Rome in the distance with a terrace and pillars in the foreground painted in a perspective view. This process of creating an illusion of a three dimensional object on a flat surface is achieved in the same way as digital virtual environment is created.


Sala delle Prospettive is considered to be one of the first virtual spaces.


Virtual Reality is re-born!

I can still vividly remember when Virtual Reality was new and showed fellow adolescent gamers of the late 80’s and early 90’s what the future of video gaming would be like. Even the movie and television industries were abuzz with the possibilities that this new technology promised, but ultimately failed to deliver upon.


The Lawnmower Man (1992)

Anyone remember CyberZone? This was a short lived game show in which contestants played in a virtual world.

CyberZone (1993)


Oculus Rift.

Oculus VR brings Virtual Reality up to date with the Rift, which uses relatively cheap technologies that are used in devices such as smartphones, and shows the Virtual Reality is still a technology that people want to experience, use and ultimately buy.