Paragon Project: Sound Consideration.

As well as recreating the visuals for our 3D reconstruction of Hull’s Paragon Station and the surrounding area, a soundtrack must also be implemented in a subtle, realistic and convincing way. As with any populated urban area, either today or in a setting from a century ago; an overall background sound will be present, as well as triggered sounds.

In the setting of a bustling train station and surrounding area of 100 years ago there are various sounds to consider, some of which we don’t hear too often nowadays.

Sounds to be included:

  • Steam trains (shunting etc.)
  • Passing trams (wheels against track, stopping bell?)
  • Horses (hoof noise against road surface, grunting etc.)
  • Peoples muffled conversations.
  • Car sounds (engine, horn.)

One minute advertisment

In Craft and Media Technologies (Sound) we were given a brief to produce a one minute audio trailer or advertisement. After lots of brain storming our group decided to do an advert based upon a video game, and since most of the group play the Call of Duty games this was what we based our advert upon.

Since most of the recent Call of Duty games have been based within the present of near future, we decided to go old school and base our game within the stone age. Call of Duty: Prehistoric Warfare was our idea, say goodbye to the AK-47’s,  pump action shot guns and Claymore’s and say hello to a satchel of rocks and a blow pipe with a poison dart. Send in your saber toothed Lion on a nine kill streak! and avoid stampeding Mammoths.

Our group tried to record all of our own sound effects, but this was a little difficult within the time that was available. So some sounds were downloaded. The sound files were uploaded in to and mixed in Audacity.