This the finished building with textures in the UDK editor.
The old entrance to Hull’s Paragon station hasn’t existed for about 50 years, but in our setting of 1914 it was relatively new and needed to be included in the project. Reference images of the outside of the structure are scarce and I couldn’t find any of the interior structure , so I just had to use my own judgement or guess work.
Although our project is centered around a train station we only had one completed train engine for the whole station, so I decided to make a steam engine with accompanying coal cart that visually differed from the first one that Adam had already made.
As the inside of the cab wont be seen too much I opted for minimal control detail.To add more variety I made two textures for the engines in North Eastern Railway (NER) colours.Here are the completed engines with their coal carts in the UDK engine.
After speaking to our tutor Gareth Sleightholme about adding some more interactive and visual elements to our group project, he suggested looking in to having a part of my model of the De-Luxe theater collapse or become broken upon collision or through a triggered event in UDK. This was a really good idea and after speaking to fellow student Matt Lane who suggested using a 3Ds Max script plug-in called Voronoi, I was able to produce an animation in 3Ds Max.
Next I would like to get this working in UDK.
For the client related practice module, we will be continuing with our Paragon group project and I will be further increasing my technical capabilities in order to help progress the project to meet the clients needs.
This photo shows how the theater looked like around 1920.
This is the model I made in 3Ds Max, next I will be adding some form of interactivity to the model and then importing it into the UDK engine.