This the finished building with textures in the UDK editor.
This is a work in progress video of our Year 2 group project Paragon’s Past, showing what Hull’s Paragon Station and surrounding area looked like at the outbreak of World War 1.
Link to the web site: http://paragonspast.co.uk
Strelling’s Furnishings: Anlaby Road, Hull.
This is Strelling Bros Furniture store that once stood next to the Theatre De_luxe around 100 years ago.
This is the model I built, based upon the above photograph.
Seaton Building: Paragon Square, Hull.
Just an update of the finished building I started a few weeks ago, now with all textures done.
To get our project developed to a more finished stage for our September showing, the group have decided to get some of the key remaining building that once occupied the areas around Paragon Station produced. The building that I am modeling stood behind the Boer War Memorial in Paragon Square until 1941 when it was destroyed in a German bombing raid during World War 2. Only a small section of the building remains today and there are only a few photographs that exist that show the front part of the building.
The building behind the buses and the Hammond’s store adjacent existed during our projects setting, but were both destroyed during World War 2.
This is my progression so far; a bit more to model, then texturing.
We will be showing our group project to the general public from Thursday 15th to Saturday 17th may. The venue for this is a shop within a shopping centre, and will provide us with a good opportunity for learning about how to deal with questions and comments from the general public. This will also act as a preview of the project that we are hoping to show at a potential venue in September. To accompany our installation at the shopping centre me and Reece are creating a booklet that features information and pictures of some of the completed assets and building in the game engine, as well as photos of the real assets and buildings to show the comparison.
Not only will this help to show people how parts of the Paragon Station area looked like 100 years ago, it will also help to give people an insight into the techniques and processes that go into game development and the design process it entails.
The old entrance to Hull’s Paragon station hasn’t existed for about 50 years, but in our setting of 1914 it was relatively new and needed to be included in the project. Reference images of the outside of the structure are scarce and I couldn’t find any of the interior structure , so I just had to use my own judgement or guess work.