The Last Resort: Building up the area outside.

Upon my decision to build up the area directly outside of the Last Resort, I have gathered some images that show limited views of this space. Through these photos I have been able to roughly determine what some of the small stall type buildings and other structures look like and where they are situated.


Here is a render of a few of these structures that I assembled in 3DS Max.


And this picture shows the development of this area in the game engine itself.


Aspects of Play: Games Research, Poker.


Picture from here:

Poker is probably the most popular card game there is, it originates from New Orleans and the Mississippi riverboats of the mid 1800’s and today it is played all over the world either around the dining table, in casino’s, on the internet and in multi-million dollar televised tournaments.

Poker fits into three of Caillois’ game categories, the first of which is Alea (chance) as it is pure chance or luck of the draw, what cards the players are dealt and depending upon which variant of poker is being played what cards are in the ‘community’. Agon is also a category that Poker fits into as the players in a game of Poker are competing against each other to obtain the highest possible hand.

An element of Mimicry or role playing could also be considered with in a game of Poker, when a player receives a particularly good or bad hand they wont want the other players to see a facial expression that may reveal their joy or disgust, this is where a good ‘Poker Face’ is required to enable the player to bluff if the wish to.

A good state of flow can be experienced whilst play Poker as a good amount of skill is required (knowledge of hands) and depending upon your opponents a varied amount of challenge can be expected.

Aspects of Play. Online Casual Gaming.

As part of our Aspects of Play module we are researching three categories of games, these are: Online casual gaming, Board / card games and Console / Handheld based games. We are to consider why we play games and what attracts us to them, what genres they may fit in to in relation to Roger Caillois’s theory, and decide whether or not they can be related to the other categories that we are researching.

Potty Racers 4: World Tour.

Potty01Potty Racers 4 is a very addictive and very fun game in which you drive a port-a-loo of a ramp to see how far you can jump. The aim is to reach milestones within the level that become further and further away from the ramp, to achieve greater distances you buy and attach various modifications to your ‘Potty’ with money that is collected in mid air. These modifications range from engines to increase take off speed to wings that enable the potty to glide further.Potty3

Whilst playing this game I really got stuck in to it and was determined to finish it, this took just twenty minutes for the three levels which is all you can expect of a casual online game that is free, but in my opinion would make a great game on the mobile platform.


I would say that Potty Racers 4 fits within the Agon and Mimicry categories of Caillois’s theory.

Try this game for yourself. Here!

RPG Game proposal

For my game idea I have decided to take the idea of a side scrolling beat’em-up game such as Final Fight and incorporate RPG style quests that increase XP embedded within the story. The main character of the game would walk through these levels scrolling from left to right, encountering enemy fighters on the way and would gain Fight Experience Points (FXP) by defeating these enemies.

These enemies are fighting for the main game big boss who it a drug lord, this drug lord is flooding the streets with a new drug that is destroying the city in which your character grew up in.

As your player gains these (FXP) their skill level would increase to a point where they could (if the player desired) enter a competition fighting arena where they could face an equally skilled opponent in a caged death match and could also choose to gamble FXP to gain money to buy fighting equipment such as fighting gloves and knuckle dusters to increase their Fighting Power (FP), if the player loses the fight however they will then have lost their gambled FXP.

Your players Fight Experience Points (FXP) and Fighting Power (FP) are critical and required to defeat the level end boss. The games HUD would display the required FXP and FP that enable the player to face this end boss and therefore progress to the next level.

Along the way your player will become hurt in the street fights and can revive their energy by consuming food that is hidden behind or in boxes and trash cans, like was seen in games such as Final Fight and Streets of Rage.

Along the way the main character would team up with allies in the form of training coaches and rebellion fighters who are there to help you increase your fighting power and skills so you can battle your way through the streets of your city to reach the big boss so you can defeat him and help return the city to the way it was.

One minute advertisment

In Craft and Media Technologies (Sound) we were given a brief to produce a one minute audio trailer or advertisement. After lots of brain storming our group decided to do an advert based upon a video game, and since most of the group play the Call of Duty games this was what we based our advert upon.

Since most of the recent Call of Duty games have been based within the present of near future, we decided to go old school and base our game within the stone age. Call of Duty: Prehistoric Warfare was our idea, say goodbye to the AK-47’s,  pump action shot guns and Claymore’s and say hello to a satchel of rocks and a blow pipe with a poison dart. Send in your saber toothed Lion on a nine kill streak! and avoid stampeding Mammoths.

Our group tried to record all of our own sound effects, but this was a little difficult within the time that was available. So some sounds were downloaded. The sound files were uploaded in to and mixed in Audacity.

Casual Game Concept.

The Drunkard

Game Concept:

The “Drunkard” is a single player side scrolling classic platform game where you are Bill, a thirty something year old man who is suffering from a rare medical condition that requires him to drink alcohol in order to stay sober.

Bill is in search of an elusive doctor who is believed to know how to cure Bill’s condition, this doctors location however is shrouded in mystery.

Player Role:

The players role is to make their way through levels set in various cities  avoiding police who may think he is drunk (although he is not) who will arrest him, cyclists and Henchmen of the evil Dr Gein who wants to experiment upon him. If Bill encounters any of these enemies he must run away and/or hide from them to avoid capture otherwise the level will re-start. Upon completion of each level Bill is rewarded with a part of a map coordinate that he inputs in to his smartphone map to try to locate the elusive doctor.

Game Play:

Because Bill requires a steady supply of alcoholic beverages the player must be on a constant look out for them and consume them, coffee and energy drinks should be avoided as these have a negative effect on alcohol. As the effects of alcohol wear off Bill appears to be more and drunk and therefore becomes harder to control as Bill starts to lean forward and will eventually fall over. As the player you must counteract this falling over motion by tilting the device or by pressing the opposite direction on the controller and find an alcoholic beverage.

Game Concepts (Charlie and the Chocolate Factory)

In Craft and media tech we were placed in to groups and given a brief to create a game concept based upon a book that we had read. The only book which really sticks in my head is Roald Dahl’s, Charlie and the Chocolate Factory, which i must have read to my three year old son about ten times in the last year or so. So, me and our group decided this was a good book to base a game upon and after lots of discussion and idea plucking we decided to base the game upon a character briefly mentioned in the original book. This character Charlotte Russe was the finder of a golden ticket, which turned out to be a fake. After being found out Charlotte becomes envious of the five winners of the golden tickets and embarks upon a mission to disrupt their trip around the factory by any means possible, so that she can claim the prize.

A model of Willy Wonka’s factory, made in SketchUp.

The Great Gum Machine.

The Great Gum Machine, where Violet Beauregarde meets her demise.

An illustration of The Great Gum Machine by Faith Jaques, from my 1975 copy of the book.

level floor plan

This is a floor plan of Wonkas factory that was designed within our group, it was based upon descriptions of the factory with Roald Dahl’s book.