Design For The User (Rabbit Heart GUI/HUD)

Below are some screenshots from my final design for the Rabbit Heart GUI and HUD project.

 

titlescr

The title screen has three buttons that display Continue, New Game and Option buttons, these become visible when the cursor is hovered over images of Ululu, these emit a red aura to give a visual key to the player. I wanted to include some of the development art work created by Gareth and Paul in my designs for this project.

 

ululuhud

Ululu’s in-game HUD showing health bar, compass, equipped weapon, exo suit and inventory bag.

 

invscr

This is the inventory screen showing five slots within the bag, three of which are occupied.

 

itemscr

The item selection screen gives information about the selected item and options for the player. Again some of the original art work is included in the background.

 

 

mapscr

The Map screen shows Ululu’s current location and shows points of interest.

 

 

exoscr

This is the view from the Ninja Bunny exo suit, in the middle is the HUD screen displaying compass and enemy location. The bar to the left displays the energy status of the Ninja Bunny, with ammo being displayed in the right hand corner. At the top right of the screen is an ejection pull handle that enables Ululu to exit the exo suit when its energy is depleted.

http://rabbitheartgame.wordpress.com/

“Their pride and joy…” mini – brief.

The boat brief outline.

The side door of a dwelling. with a door/entrance open and partial view of the interior. Outside the door is a medium to large boat/water based vehicle on a trailer, the vehicle in under repair, or being loaded for a trip and is surrounded by parts/items/boxes/kit etc. A pet sits in/on the vehicle waiting for its owner to return.

A few ideas for a submarine scene.

Ended up doing a typical boat on trailer out side of someone’s home.



My final idea and a photo of a scene.

My final design for the boat scene brief.