With only around six weeks until our degree show, I am starting to populate the interior of The Last Resort with the assets that I have and still are producing, as well as creating the textures and materials that will give them a realistic appearance. Below are two in engine (UE4) screen shots showing some areas that will be familiar to people who know the movie.
This shot shows some assets that populate the bar area as well as the tables.
This angle shows the area directly opposite the bar, and gives a good view of the floor space.
To get a better understanding of how and why the buildings of Hashima were built, I have recently watched the recent BBC Four season of post war modern architecture. In particular the two part series (Bunkers, Brutalism and Bloodymindedness: Concrete Poetry with Jonathan Meades) gave me a good insight in to the design and the practical function of the Brutalism style of architecture that can be seen on Hashima.
Trellik Tower (1972) is a good example of the Brutalist architectural style.
Image from here: http://www.best-london-attractions.co.uk/trellick-tower.html
Many of the buildings of Hashima date from the 1940’s -1960’s and feature a similar style.
Image from here: http://gakuran.com/gunkanjima-ruins-of-a-forbidden-island/
Building a human asset to populate our environment was relatively easy because I imported a pre-built model from MakeHuman, but it proved to be quite difficult to model the clothes that they would have worn. I achieved this by pushing and pulling vertices into place to give the desired look of clothing, I based my model upon the above photograph.
This is what my model looked like in 3Ds Max before it was textured.
After texturing the model in Photoshop it was then exported into UDK where I set up a lighting effect and a backdrop to show what the model may look like in our environment.
Click on the man to view in 3D.
For the Paragon Station project we are also re-creating items that would have been in and around the station such as rubbish bins, lampposts etc.. I have picked to model a bench from the Edwardian period that could have used by people waiting for trains on the platform or in waiting rooms.
I found several different designs of benches that existed during this period, and decided to model the one shown below.
This is the model I made in 3Ds Max using the reference images as a guide.
Paragon Square is situated on Ferensway ( formally Brook street ) opposite the Royal Station Hotel and Paragon Station in Hull. The buildings around Paragon Square have under gone several changes within the last hundred years and the dominant building in the area is the House of Fraser building ( formally Hammonds of Hull ). The building that exists today was built in the 1950’s to replace the Hammonds building that was destroyed in 1941 during the the bombing raids of World War 2.
The Hammonds building in Paragon Square on opening day in 1916.
The Hammonds building during construction, shown here in June 1914. This photograph will be used as a reference on which to base a 3D model of the Paragon Square area upon.
The Hammonds building today.
Images from: Hammonds of Hull: A Store of Good Things for Family and Home. By John Markham. and Google Maps.
Many of the building that existed in and around the Paragon Station area in 1914 were either destroyed during the bombing raids of World War two or were demolished due to the expansion of the road network that was required as automobiles became a more common means of transport after World War Two. We have managed to find out what most of the building that were destroyed looked like in 1914 and what some of the buildings that still exist now looked like, as some of these have been extended or otherwise altered.
Most of the information that i have gathered has come from the the Hull History Centre and the website ‘The Anlaby Road’ which accompanies the book of the same name by Paul Gibson.