Just a couple of additional pictures from our group project of Charlie and the Chocolate Factory, the chocolate room (center of factory) was created by Matt in SketchUp and then was imported into and married up to the models i created. More images to come!
In Craft and Media Technologies (Sound) we were given a brief to produce a one minute audio trailer or advertisement. After lots of brain storming our group decided to do an advert based upon a video game, and since most of the group play the Call of Duty games this was what we based our advert upon.
Since most of the recent Call of Duty games have been based within the present of near future, we decided to go old school and base our game within the stone age. Call of Duty: Prehistoric Warfare was our idea, say goodbye to the AK-47’s, pump action shot guns and Claymore’s and say hello to a satchel of rocks and a blow pipe with a poison dart. Send in your saber toothed Lion on a nine kill streak! and avoid stampeding Mammoths.
Our group tried to record all of our own sound effects, but this was a little difficult within the time that was available. So some sounds were downloaded. The sound files were uploaded in to and mixed in Audacity.
The Media Projection Controller projects a virtual screen on to any hard surface via a laser. The projected virtual screen is sensitive to touch just as a captive touch screen is, but without the need for an actual screen. Your virtual screen can be projected on to your work desk, your dinner table or even the wall next to your T.V.
Connect your dlna certified device to your home network and the MPC will find it and enable you to control all your music and video playlists and allow you to check emails and your social media accounts. The MPC will also connect to your Bluetooth devices.
The image below was created using “Collaged Concept Art” process in Photoshop.
In Craft and media tech we were placed in to groups and given a brief to create a game concept based upon a book that we had read. The only book which really sticks in my head is Roald Dahl’s, Charlie and the Chocolate Factory, which i must have read to my three year old son about ten times in the last year or so. So, me and our group decided this was a good book to base a game upon and after lots of discussion and idea plucking we decided to base the game upon a character briefly mentioned in the original book. This character Charlotte Russe was the finder of a golden ticket, which turned out to be a fake. After being found out Charlotte becomes envious of the five winners of the golden tickets and embarks upon a mission to disrupt their trip around the factory by any means possible, so that she can claim the prize.
A model of Willy Wonka’s factory, made in SketchUp.
The Great Gum Machine.
The Great Gum Machine, where Violet Beauregarde meets her demise.
An illustration of The Great Gum Machine by Faith Jaques, from my 1975 copy of the book.
This is a floor plan of Wonkas factory that was designed within our group, it was based upon descriptions of the factory with Roald Dahl’s book.