After creating a block-out of the environment; I started working on some of the many assets that fill The Last Resort which will give it a used and lived in look and feel. The first of these are the futuristic looking (in 1990) tables, chairs and bar stools. I was unable to find any decent reference images of these, so I resorted to watching the movie and freeze framing when the tables, chairs or bar stools where in clear view.
Wireframe render of the assets.
A render showing in-Max materials applied to the modeles, next step will be to unwrap and texture for use in UDK.