Adding Some Interaction

As well as creating a part of Hashima Island’s architecture which is to be re-visualized as it was 40 years ago, I also wanted to add an interactive element to the environment which would enable the user to receive information both about the history of the buildings and of the people that once called Hashima their home.


To achieve this I added a flat plane as an Interp Actor which then enabled the plane to be animated in Unreal Matinee which was triggered using a hidden trigger. Once the trigger is toggled the Matinee sequence starts and the plane which displays information about the building is brought into view. 10

Using Kismet to control the triggered animation sequence also allowed me to add an accompanying sound to indicate the beginning of the animation.




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