Self-Initiated Project: Environment Production Research.

Although I have recently been working on our year long group project, in which I have learnt quite a lot about asset and building construction within  3D design software; I would like to take this process a step further for the Hashima Island project by learning how to create a broader selection of models to give a more in-depth and realistic experience to the viewer/user.

One of my favorite adventure games is the Uncharted series, since the first episode of the game was released back in 2007 one of the main features of the game that really stood out was the levels of detail within the surrounding environments. I looked up some of the designers of the Uncharted games and found a good article on the Naughty Dog website that gives an insight to the design and production process that takes place when designing a realistic 3D environment.

Unchartedhttp://www.naughtydog.com/site/post/naughty_dog_environment_artists_in_vertex/

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