Paragon Project: Interactivity.

To make our environment more interactive for game play purposes I have started adding interactive elements. To the front of the Royal Station Hotel I placed a ladder volume onto the side of an archway, this will allow access to the balcony area to provide in-game refuge and give a good vantage point for ambushing the enemy. At the moment there is no visible object to climb up, so I will be adding a drain pipe or a rope so that there is something to give the suggestion that it can be climbed.

LadderVol

I will also be adding a jump pad on the balcony area that will propel a player onto the roof of the hotel, this will allow access to the roof areas of other buildings. Because this environment is set in 1914 i intend to make the jump pad invisible and place something there like some tar-poling or suitcases there that can be use as a launch pad.

udksound

I have added smoke to the chimney stacks of the hotel and I am going to add triggered sound and lighting effects to the surrounding areas of the hotel to give  more interaction to the environment.

 

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