Aspects of Play: Casual Game Project.

In order to create a working and playable fragment of my game idea, I researched online video and written tutorials in order to help me to produce the code needed to control the player through the movements of the mouse. Through following several tutorials I was also able to get an ‘enemy’ to follow the player wherever it is in the level. Untitled-1

I have also implemented collisions between the player and enemy by adding the rigid body and collider components in the Inspector tab.

Because this is a maze game there needs to be walls that also have collision, this was achieved be adding the mesh collider and rigidbody components.

Untitled-2

The green outlines on my wall assets represent the collision boundaries of the wall and stop the player and enemy from passing through.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s