Royal Station Hotel. Texture Progression.

Building the model in 3Ds Max is only half the job, the other half is texturing. This can be achieved best by using photo textures, but this can require some manipulation in Photoshop.

render

This is just an in progress render of my model in 3Ds Max with a few rough textures placed just to give a little feel to the model.

backdoorThis is the Paragon Station entrance to the hotel modeled and rendered in 3Ds Max, the textures use a combination of photo, drawn and downloaded textures as well and an ambient occlusion overlay which provides a shadow fall effect.

 

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