Paragon Project: Adding sound cues in UDK.

For our group project, we will be adding sounds to our environment in order to deliver a more realistic atmosphere. This will include background sounds and triggered sounds. As a novice to UDK I have done some research and followed some online video tutorials to enable me to have  my human model appear to speak when a player walks within the proximity of him.


The above picture shows the location of the trigger and of the sound cue.

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